Suffix: Depending on your other flask choices, either of Heat (Removes freeze and chill) or of Warding (Immune to curses). Prefix: Chemist's, Experimenter's, or Perpetual. Suffix: Adrenaline (Additional increased movement speed) is my mandate. Prefix: Your choice between Chemist's (Reduced charges used) Experimenter's (Increased duration) or Perpetual (Charges recover faster). Suffix: Either of Staunching (Removes bleeding) or of Heat (Removes freeze and chill). Prefix: Either Bubbling (50% of recovery applied instantly) or Seething (Recovery applied instantly, but less total recovered). Shield Charge (Lvl 1) - Faster Attacks - Fortify > Make sure you put Blood Rage "earlier" in the socket order than Immortal Call. If you want to have it automated, keep it at level 10. If you want to self-cast Blood Rage, level it to 20. Herald of Purity | Cast when DT (Lvl 5) - Blood Rage (Lvl 10) - Immortal Call (Lvl 7) Herald of Agony - Ancestral Protector - Culling Strike - Withering Touch So please feel free to try moving them around, adding, and removing some of them to adapt them to your own playstyle.Ĥ-Link: Blade Flurry - Added Chaos - Lesser Poison - Void Manipulationĥ-Link: Add Unbound Ailments and swap Lesser Poison for PoisonĪbyssal Cry - Increased Area of Effect - Void Manipulation - Poison There is plenty of working room with these links. But until you're able to clear Dig with a divine vessel, you should use Ralakesh. I use the upgraded Garukhan for my minor god. In my opinion this interaction is overpowered. This gives the benefit of giving you 50% increased life recovery whenever Immortal Call activates and stops Blood Rage's Damage over Time. Your major god should be Arakaali upgraded with a divine vessel used to Capture Arachnoxia from Toxic Sewers. Nature's Reprisal -> Master Toxicist -> Nature's Adrenaline -> Nature's Boon Requires more than a single button for clearing (2!) Abyssal Cry cooldown is a clear-speed gate Have to stand still periodically to do damage + Does not care about any pack's life pool + Fast movement speed with and without shield charge + Can clear literally every map mod at all tiers It's not your clear 2 screens with one massive projectile skill clearspeed, but with enough attack speed you can just WB>hold for half a second and move on. This build uses Blade Flurry as the main skill. The Pathfinder possesses skills that grant additional flask uses and offensive and defensive bonuses while using them. "There are venoms and virtues aplenty in the wilds, if you know where to look."
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